Xreal has updated its devices for the augmented reality with a feature that promises to change the way we consume digital media.
The company announced the release of a real-time 3D conversion feature for its AR glasses, extending a feature previously limited to the model Xreal 1S also to the more capable Xreal One and One Pro.
Until recently, consuming 3D content required specific files, proprietary formats, or using dedicated video players, often complicated by digital rights management (DRM). The solution introduced by Xreal eliminates these barriers: the software named Real 3D è in grado di convertire qualsiasi contenuto 2D in 3D istantaneamente.
This versatility means that the user is no longer bound to the source of the material. Whether it’s a streaming movie, a video saved locally in the device’s memory, a console gaming session, or a simple desktop screenshot, the glasses are now capable of processing the visual signal and delivering it with stereoscopic depth.
Independence from third-party apps or external hardware makes the technology cross-platform, functioning on computers, smartphones and consoles with the same effectiveness.
“The magic” happens entirely within the device, removing the need for cloud processing or external units that could introduce latency. All the workload is handled by the proprietary spatial computing chipset, Xreal X1.
The process uses the neural processing unit (NPU) integrated in the chip to perform depth estimation on every incoming frame.
In practical terms, the algorithm analyzes the image, computes its three-dimensional structure, and generates two separate views in real time, one for the left eye and one for the right, creating the illusion of depth.
The company highlighted that this technology has been developed entirely in-house. While real-time 3D conversion is a relatively straightforward task for the powerful GPUs of desktop computers, achieving the same result on a low-power platform like the X1 represents a significant challenge.
To achieve this, the engineers trained an extremely compact model, balancing performance with energy efficiency.
Implementing such complex calculations obviously comes at an energy cost, albeit contained. Xreal stated that enabling Real 3D mode results in a slightly higher power consumption compared to standard display modes, estimated around 300 mW.
This is a trade-off that the company considers acceptable for the added value offered by the immersive experience.
Currently, precise investigations into latency are still ongoing, a crucial factor especially for gamers, but the on-device nature of the process suggests rapid response times.
Looking at the company’s future, this software update fits into a context of strong expansion. The Beijing-based manufacturer has recently strengthened its financial position by securing a funding round of $100 million.
nAt the same time, it strengthened its strategic alliance with Google, becoming Mountain View’s main partner for augmented reality.
nThe long-term goal is the integration of the Android XR operating system on the brand’s future glasses, a path that will concretely begin with the launch of Project Aura, planned for this year.
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